I know how to make a function in MIPS that takes in 4 arguments because I know I can just put the arguments into the registers $a0-$a3. But suppose you want more than 4 arguments, how do you get around the fact that there is only 4 argument registers in MIPS ($a0-$a3)?
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There are a few different ways to do this, each with its own tradeoffs: (1) using the mips ABI, (2) using your own internal register conventions, or (3) using a C-like struct
The mips ABI:
The mips ABI [like most other arches], when you run out of argument registers, the remaining arguments are pushed onto the stack.
Consider the following C program:
void
callee(int a,int b,int c,int d,int e,int f)
{
}
void
caller(void)
{
int a;
int b;
int c;
int d;
int e;
int f;
callee(a,b,c,d,e,f);
}
The mips ABI equivalent would look like:
caller:
addiu $sp,$sp,-8 # space for e,f
lw $t0,f
sw $t0,4($sp)
lw $t0,e
sw $t0,0($sp)
lw $a3,d
lw $a2,c
lw $a1,b
lw $a0,a
jal callee
addiu $sp,$sp,8 # remove space for e,f
jr $ra
callee:
addiu $sp,$sp,-4
sw $ra,0($sp)
move $t0,$a0 # get a
move $t1,$a1 # get b
move $t2,$a2 # get c
move $t3,$a3 # get d
lw $t4,4($sp) # get e
lw $t5,8($sp) # get f
# ...
lw $ra,0($sp)
addiu $sp,$sp,4
jr $ra
Self contained functions:
If your functions are self contained within the program [i.e. you aren't calling external ABI conformant functions], you can pass arguments in just about any register you wish:
caller:
lw $s7,f
lw $s6,e
lw $a3,d
lw $a2,c
lw $a1,b
lw $a0,a
jal callee
jr $ra
callee:
addiu $sp,$sp,-4
sw $ra,0($sp)
move $t0,$a0 # get a
move $t1,$a1 # get b
move $t2,$a2 # get c
move $t3,$a3 # get d
move $t4,$s6 # get e
move $t5,$s7 # get f
# ...
lw $ra,0($sp)
addiu $sp,$sp,4
jr $ra
Using a C struct:
Like in C, you can pass many things around in a struct:
struct args {
int a;
int b;
int c;
int d;
int e;
int f;
};
void
callee(struct args *av)
{
int tmp;
tmp = av->a;
tmp = av->b;
tmp = av->c;
tmp = av->d;
tmp = av->e;
tmp = av->f;
}
void
caller(void)
{
struct args args;
args.a = 1;
args.b = 2;
args.c = 3;
args.d = 4;
args.e = 5;
args.f = 6;
callee(&args);
}
The asm equivalent of a C struct is to use equates to offsets from a base register:
# offsets within "struct"
a = 0
b = 4
c = 8
d = 12
e = 16
f = 20
caller:
la $a0,args
li $t0,1
sw $t0,a($a0)
li $t0,2
sw $t0,b($a0)
li $t0,3
sw $t0,c($a0)
li $t0,4
sw $t0,d($a0)
li $t0,5
sw $t0,e($a0)
li $t0,3
sw $t0,f($a0)
jal callee
jr $ra
callee:
addiu $sp,$sp,-4
sw $ra,0($sp)
lw $t0,a($a0) # get a
lw $t1,b($a0) # get b
lw $t2,c($a0) # get c
lw $t3,d($a0) # get d
lw $t4,e($a0) # get e
lw $t5,f($a0) # get f
# ...
lw $ra,0($sp)
addiu $sp,$sp,4
jr $ra

Craig Estey
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Thank you this was very helpful. – Struggling Jun 09 '16 at 20:09
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Is addiu with -8 possible? – Gertjan Brouwer Jan 08 '21 at 23:18
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@GertjanBrouwer I think _this_ answer of mine may be what you're looking for: https://stackoverflow.com/questions/40090168/andi-vs-addi-instruction-in-mips-with-negative-immediate-constant/40118189#40118189 – Craig Estey Jan 08 '21 at 23:27