Is there a way to programmatically determine if a user's Android device is connecting to the Internet via cellular (3G/EDGE) or it has a Wi-Fi connection for Unty3d Android game?
Is there any Unity3d API to do this kind of job? I've been looking over the internet and found few suggestion to ping some web site to determine if the phone does have an internet connection. But it solves only one part of the issue.
In addition to knowing if the phone has an internet connection, I would also like to know what kind of internet it is.