One rule-of-thumb: ask yourself "does it make sense to call this method, even if no Obj has been constructed yet?" If so, it should definitely be static.
So in a class Car
you might have a method double convertMpgToKpl(double mpg)
which would be static, because one might want to know what 35mpg converts to, even if nobody has ever built a Car. But void setMileage(double mpg)
(which sets the efficiency of one particular Car) can't be static since it's inconceivable to call the method before any Car has been constructed.
(Btw, the converse isn't always true: you might sometimes have a method which involves two Car objects, and still want it to be static. E.g. Car theMoreEfficientOf( Car c1, Car c2 )
. Although this could be converted to a non-static version, some would argue that since there isn't a "privileged" choice of which Car is more important, you shouldn't force a caller to choose one Car as the object you'll invoke the method on. This situation accounts for a fairly small fraction of all static methods, though.)
Though there are some valid reasons to use static methods:
Performance: if you want some code to be run, and don't want to instantiate an extra object to do so, shove it into a static method. The JVM also can optimize static methods a lot (I think I've once read James Gosling declaring that you don't need custom instructions in the JVM, since static methods will be just as fast, but couldn't find the source - thus it could be completely false). Yes, it is micro-optimization, and probably unneeded. And we programmers never do unneeded things just because they are cool, right?
Practicality: instead of calling new Util().method(arg), call Util.method(arg), or method(arg) with static imports. Easier, shorter.
Adding methods: you really wanted the class String to have a removeSpecialChars() instance method, but it's not there (and it shouldn't, since your project's special characters may be different from the other project's), and you can't add it (since Java is minimally sane), so you create an utility class, and call removeSpecialChars(s) instead of s.removeSpecialChars(). Sweet.
Purity: taking some precautions, your static method will be a pure function, that is, the only thing it depends on is its parameters. Data in, data out. This is easier to read and debug, since you don't have inheritance quirks to worry about. You can do it with instance methods too, but the compiler will help you a little more with static methods (by not allowing references to instance attributes, overriding methods, etc.).
You'll also have to create a static method if you want to make a singleton, but... don't. I mean, think twice.
Now, more importantly, why you wouldn't want to create a static method? Basically, polymorphism goes out of the window. You'll not be able to override the method, nor declare it in an interface. It takes a lot of flexibility out from your design. Also, if you need state, you'll end up with lots of concurrency bugs and/or bottlenecks if you are not careful.
So define static methods in the following scenarios only:
- If you are writing utility classes and they are not supposed to be changed.
- If the method is not using any instance variable.
- If any operation is not dependent on instance creation.
- If there is some code that can easily be shared by all the instance methods, extract that code into a static method.
- If you are sure that the definition of the method will never be changed or overridden. As static methods can not be overridden.
Lets also discuss it in more details:
Advantages:
Static members/methods are used as in helper classes say like Math or in constants classes. which helps other objects to utilize Strings or useful functions for which you do not need to create object but invoked using Class name. Example – singleton objects are invoked using a static function.
Disadvantages:
Static members are part of class and thus remain in memory till application terminates and can’t be ever garbage collected. Using excess of static members sometime predicts that you fail to design your product and trying to cop of with static / procedural programming. It denotes that object oriented design is compromised. This can result in memory over flow. Also there are certain disadvantages if you make any method static in Java for example you can not override any static method in Java so it makes testing harder you can not replace that method with mock. Since static method maintains global state they can create subtle bug in concurrent environment which is hard to detect and fix.
Things to remember:
The static variable will be part of the class definition rather than on the heap. However static variables are useful when you know there will be accesses to the object from multiple places. Access to static resources is not thread safe. You might get weird/unpredictable results in a threaded environment. But if your only reading the static value then using threads for it is fine.
How Static Breaks encapsulation:
The technical implementation of them is to allow state to be maintained across all instances of a class. The problem is that this is intrinsically not OOP because it disregards encapsulation. If a variable can be altered by any instance of a class then the fundamental principle behind encapsulation/information hiding is lost entirely: An object is no longer in complete control of its state. Its state now relies on variables which are essentially global. Which we know is bad. Even private static variables maintain state at a global level but simply limit its access. Any instance of the object can alter the static variable which causes ambiguity as individual instances of the object no longer have control over their own state. State changes can arbitrarily happen without knowledge of an object which relies on that state which is problematic because the object may not work correctly when this happens. Much as it’s often said that “Inheritance breaks encapsulation” statics do this in a far more severe way: By not just exposing internal implementation but also by exposing internal state.
In Your Example Question:
As you mentioned, the method is going to be used in multithreaded invironment, think of the below problem (modified your code):
public Object findTheCar(String id) {
Car car = null; //Line 2
if (id != null) {
car = new Car();
}
//Line 6
// do something
//
//Line 10
return car;
}
In the above: if this executed from two threads, and 1st thread is at
line 6, and second thread is at line 2, still this will be thread
safe.
Because:
Local variables are stored in each thread's own stack. That means that local variables are never shared between threads. That also means that all local primitive variables are thread safe.
Local references to objects are a bit different. The reference itself is not shared. The object referenced however, is not stored in each threads's local stack. All objects are stored in the shared heap. If an object created locally never escapes the method it was created in, it is thread safe. In fact you can also pass it on to other methods and objects as long as none of these methods or objects make the passed object available to other threads.
Object members are stored on the heap along with the object. Therefore, if two threads call a method on the same object instance and this method updates object members, the method is not thread safe.
Thread safety check: If a resource is created, used and disposed within the control of the same thread, and never escapes the control of this thread,the use of that resource is thread safe.
From: http://tutorials.jenkov.com/java-concurrency/thread-safety.html