I'm trying to understand what exactly is Photon Networking Master Client. Docs give the folowing usage scenario for this term:
In absence of a server, it can be made responsible for handling logic that should only be executed by one client in a room (e.g. starting a match when everyone is ready).
Why would I want to delegate some server functionality to one of the clients? Isn't Photon Server supposed to be always available?
For example, in this Photon tutorial they use quote "very convenient feature":
PhotonNetwork.automaticallySyncScene = true
When this is true, the MasterClient can call PhotonNetwork.LoadLevel() and all connected players will automatically load that same level.
Why give one of the clients priviliges to sync everybody, if they have Photon server for that?
To sum up I have 2 questions:
1) What exactly is a master client?
2) What are some typical usage scenarios?
Thank you very much!