I am currently developing in Unity (in particular using C#) and I'm stuck with HttpWebRequest - HttpWebResponse random timeouts.
I have some methods that send a POST request to a server I host on my local machine (XAMPP) to use various php scripts which are going to fetch informations from MySQL Database (hosted with XAMPP) and give back those info in JSON format.
Then I handle these JSON informations with my C# scripts.
The problem is that when I run the first test all is good:I can get the JSON data from my Server and show it in the Debug Console.
When I run the second test,a WebException is raised with error:
WebException - The request timed out
After that second test,if I run again and again,the problem keeps presenting in a random way.
I followed all the guidelines I found on the internet on how to setup a webrequest - webresponse properly,in particular I tried to use ServicePoint.DefaultConnectionLimit and ServicePoint.MaxServicePointIdleTime,without any result.
The general structure of my methods (regarding the web request/response part) is something like that:
public void WebMethod(){
string post_url = "http://localhost/service.php?someparam=1&someparam=2";
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(post_url);
request.Method = "POST";
request.KeepAlive = false;
request.Timeout = 5000;
request.Proxy = null;
string Response = "";
try
{
using (HttpWebResponse resp = request.GetResponse() as HttpWebResponse)
{
using (Stream objStream = resp.GetResponseStream())
{
using (StreamReader objReader = new StreamReader(objStream, Encoding.UTF8))
{
Response = objReader.ReadToEnd();
objReader.Close();
}
objStream.Flush();
objStream.Close();
}
resp.Close();
}
}catch(WebException e)
{
Debug.Log(e.Message);
}
finally
{
request.Abort();
}
//tried this one after reading some related answers here on StackOverflow,without results
//GC.Collect();
Debug.Log("SERVER RESPONSE:" + Response);
//Response Handling
}
I know that it may be something related to a wrong abort on the HttpWebRequest / Response or maybe related to the HTTP 1.1 connections limit,but I can't figure out any solution at the moment.
Any help is appreciated.