I am attempting to understand memory barriers at a level useful for java lock-free programmers.This level, I feel, is somewhere between learning just about volatiles and learning about working of Store/Load buffers from an x86 manual.
I spent some time reading a bunch of blogs/cookbooks and have come up with the summary below. Could someone more knowledgeable look at the summary to see if I have missed or listed something incorrectly.
LFENCE:
Name : LFENCE/Load Barrier/Acquire Fence
Barriers : LoadLoad + LoadStore
Details : Given sequence {Load1, LFENCE, Load2, Store1}, the
barrier ensures that Load1 can't be moved south and
Load2 and Store1 can't be moved north of the
barrier.
Note that Load2 and Store1 can still be reordered.
Buffer Effect : Causes the contents of the LoadBuffer
(pending loads) to be processed for that CPU.This
makes program state exposed from other CPUs visible
to this CPU before Load2 and Store1 are executed.
Cost on x86 : Either very cheap or a no-op.
Java instructions: Reading a volatile variable, Unsafe.loadFence()
SFENCE
Name : SFENCE/Store Barrier/Release Fence
Barriers : StoreStore + LoadStore
Details : Given sequence {Load1, Store1, SFENCE, Store2,Load2}
the barrier ensures that Load1 and Store1 can't be
moved south and Store2 can't be moved north of the
barrier.
Note that Load1 and Store1 can still be reordered AND
Load2 can be moved north of the barrier.
Buffer Effect : Causes the contents of the StoreBuffer flushed to
cache for the CPU on which it is issued.
This will make program state visible to other CPUs
before Store2 and Load1 are executed.
Cost on x86 : Either very cheap or a no-op.
Java instructions: lazySet(), Unsafe.storeFence(), Unsafe.putOrdered*()
MFENCE
Name : MFENCE/Full Barrier/Fence
Barriers : StoreLoad
Details : Obtains the effects of the other three barrier.
Given sequence {Load1, Store1, MFENCE, Store2,Load2},
the barrier ensures that Load1 and Store1 can't be
moved south and Store2 and Load2 can't be moved north
of the barrier.
Note that Load1 and Store1 can still be reordered AND
Store2 and Load2 can still be reordered.
Buffer Effect : Causes the contents of the LoadBuffer (pending loads)
to be processed for that CPU.
AND
Causes the contents of the StoreBuffer flushed to
cache for the CPU on which it is issued.
Cost on x86 : The most expensive kind.
Java instructions: Writing to a volatile, Unsafe.fullFence(), Locks
Finally, if both SFENCE and MFENCE drains the storeBuffer (invalidates cacheline and waits for acks from other cpus), why is one a no-op and the other a very expensive op?
Thanks
(Cross-posted from Google's Mechanical Sympathy forum)