EDIT: I don't know why somebody links me a TicTacToe as duplicate for my question, there isn't even a MinMax-Algorithm in it.
Currently i'm working on a Connect4 game against the computer which should use the MinMax-Algorithm. Before that, we wrote a TicTacToe which also uses the MinMax, but i'm not sure how to change my old algorithm to match the Connect4-Game :/. In TicTacToe i evaluated each possible move with the win-conditions i wrote, it worked fine, but now it won't work with my new conditions. My makeAMove etc. works fine!
These are my old conditions and the MinMax for TicTacToe:
//Player 1 wins
static boolean has1Won(int[][] array) {
gameBoard = array;
//Diagonal
if ((gameBoard[0][0] == gameBoard[1][1] && gameBoard[0][0] == gameBoard[2][2] && gameBoard[0][0] == 1)
|| (gameBoard[0][2] == gameBoard[1][1] && gameBoard[0][2] == gameBoard[2][0] && gameBoard[0][2] == 1)) {
return true;
}
//Spalten/Zeilen
for (int i = 0; i < 3; ++i) {
if (((gameBoard[i][0] == gameBoard[i][1] && gameBoard[i][0] == gameBoard[i][2] && gameBoard[i][0] == 1)
|| (gameBoard[0][i] == gameBoard[1][i] && gameBoard[0][i] == gameBoard[2][i] && gameBoard[0][i] == 1))) {
return true;
}
}
return false;
}
// Player 2 wins
static boolean has2Won(int[][] array) {
gameBoard = array;
//Diagonal
if ((gameBoard[0][0] == gameBoard[1][1] && gameBoard[0][0] == gameBoard[2][2] && gameBoard[0][0] == 2)
|| (gameBoard[0][2] == gameBoard[1][1] && gameBoard[0][2] == gameBoard[2][0] && gameBoard[0][2] == 2)) {
return true;
}
//Spalten/Zeilen
for (int i = 0; i < 3; ++i) {
if (((gameBoard[i][0] == gameBoard[i][1] && gameBoard[i][0] == gameBoard[i][2] && gameBoard[i][0] == 2)
|| (gameBoard[0][i] == gameBoard[1][i] && gameBoard[0][i] == gameBoard[2][i] && gameBoard[0][i] == 2))) {
return true;
}
}
return false;
}
As I said, i used these conditions for my MinMax like this:
public static int minimax(int depth, int turn) {
if (Board.has1Won(Board.gameBoard)){
return +1; // Der Computer gewinnt
}
if (Board.has2Won(Board.gameBoard)){
return -1; // Der Spieler gewinnt
}
List<GameMove> gameMovesAvailable = GameMove.getAvailableGameMoves();
if (gameMovesAvailable.isEmpty()){
return 0; // Das Spiel endet unentschieden
}
...
I'm not sure how i can get this to work with my new conditions:
I think i have to write an evaluating function which checks this for example (this is my wincondition for Rows):
boolean getWinnerInRow (Playboard brd){
int count = 0;
for (int i = 0; i < 6; i++){
for (int j = 0; j < 7; j++){
if (brd.gameBoard[i][j] != 0 && brd.gameBoard[i][j] == brd.gameBoard[i][j+1]){
count++;
} else {
count = 1;
}
if (count >= 4){
return true;
}
}
}
return false;
I know it's a lot of text, but maybe somebody can give me some useful tips :)
Thanks!
Max