If you add object to parent as a child, and change parent's rotation or position, it will affect only parent.
Child element have values untouched, but position and rotation is calculated towards parent. Relations between child and parent of parent are never saved anywhere. That is a reason why you can't save child rotation towards parent of parent. It just not exist.
If you want to move only with parent element, you can calculate children position or rotation towards parent-of-parent and store it somewhere. In each animation frame you must set this position and rotation to each children. This will be not practicable.
To calculate child position towards parent scene see how to: get the global/world position of a child object
but much better approach
is to place other elements into the scene separately, not as a child od object.
If you need to make some operations with a group of object, save object identifiers outside and get object by identifier as reference.
scene.getObjectById( 4, true );