I know that this has been asked many times before, but every time I visit the question thread and excecute the posed solution, it still doesn't work for me.
So before I create any confusion, the problem I have is that the screen I draw is constantly flashing, this is because every time I draw the screen, I clear the screen with a completely white filled rectangle, the things I draw over the rectangle will flash.
Here is my code:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
import java.awt.geom.*;
import javax.swing.Timer.*;
/**
*
* beschrijving
*
* @version 1.0 van 16-6-2016
* @author
*/
public class shadows3 extends JApplet implements ActionListener{
// Begin variabelen
int[] loc = new int[2];
int[][] wall = new int[10][8];
// Einde variabelen
public void init() {
Container cp = getContentPane();
cp.setLayout(null);
cp.setBounds(0, 0, 600, 600);
// Begin componenten
for (int a=0; a<10; a++) {
int tempx = (int) (Math.random()*20)*30;
int tempy = (int) (Math.random()*20)*30;
wall[a][0] = tempx;
wall[a][1] = tempy;
wall[a][2] = tempx+30;
wall[a][3] = tempy;
wall[a][4] = tempx+30;
wall[a][5] = tempy+30;
wall[a][6] = tempx;
wall[a][7] = tempy+30;
} // end of for
loc[0] = 300;
loc[1] = 300;
Timer step = new Timer(20, this);
step.start();
// Einde componenten
} // end of init
private int length(int x1, int y1, int x2, int y2) {
double distance = Math.sqrt(Math.pow(x1-x2,2)+Math.pow(y1-y2,2));
return (int) distance;
}
// Begin eventmethoden
public void paint (Graphics g){
g.setColor(Color.WHITE);
g.fillRect(0,0,600,600);
int[] xpoints = new int[8];
int[] ypoints = new int[8];
int[] list = new int[3];
for (int a=0; a<5; a++) {
for (int b=0; b<4; b++) {
if (length(wall[a][b*2],wall[a][b*2+1],loc[0],loc[1])==Math.max(Math.max(length(wall[a][0],wall[a][1],loc[0],loc[1]),
length(wall[a][2],wall[a][3],loc[0],loc[1])),
Math.max(length(wall[a][4],wall[a][5],loc[0],loc[1]),
length(wall[a][6],wall[a][7],loc[0],loc[1])))) {
int temp = b;
for (int c=0; c<3; c++) {
temp += 1;
if (temp == 4) {
temp = 0;
} // end of if
list[c] = temp;
} // end of for
} // end of if
} // end of for
xpoints[0] = wall[a][list[0]*2 ];
ypoints[0] = wall[a][list[0]*2+1];
xpoints[1] = wall[a][list[1]*2 ];
ypoints[1] = wall[a][list[1]*2+1];
xpoints[2] = wall[a][list[2]*2 ];
ypoints[2] = wall[a][list[2]*2+1];
xpoints[3] = wall[a][list[2]*2 ]+(wall[a][list[2]*2 ]-loc[0])*10000;
ypoints[3] = wall[a][list[2]*2+1]+(wall[a][list[2]*2+1]-loc[1])*10000;
xpoints[4] = wall[a][list[0]*2 ]+(wall[a][list[0]*2 ]-loc[0])*10000;
ypoints[4] = wall[a][list[0]*2+1]+(wall[a][list[0]*2+1]-loc[1])*10000;
g.setColor(Color.BLACK);
g.fillPolygon(xpoints, ypoints, 5);
//g.fillRect(wall[a][0],wall[a][1],30,30);
} // end of for
}
//@Override
public void actionPerformed(ActionEvent e){
loc[0] += 4;
loc[1] += 2;
repaint();
}
// Einde eventmethoden
} // end of class shadows3
If you're wondering what I'm trying to create, it's some kind of real-time shadows engine, it's fairly slow but it's just a fun project, the screen flashing is a real problem though for many of my projects.
Many thanks in advance!