I know it is very tempting in C++ to get a proper breakdown of the video files and just do it yourself. But although the information is out there, it is such a long winded process building classes to hand each file format, and make it easily alterable to take future structure changes into account, that frankly it just is not worth the effort.
Instead I recommend ffmpeg. It got a mention above, but says it is difficult, it isn't difficult. There are a lot more options than most people would need which makes it look more difficult than it is. For the majority of operations you can just let ffmpeg work it out for itself.
For example a file conversion
ffmpeg -i inputFile.mp4 outputFile.avi
Decide right from the start that you will have ffmpeg operations run in a thread, or more precisely a thread library. But have your own thread class wrap it so that you can have your own EventAgs and methods of checking the thread is finished. Something like :-
ThreadLibManager()
{
List<MyThreads> listOfActiveThreads;
public AddThread(MyThreads);
}
Your thread class is something like:-
class MyThread
{
public Thread threadForThisInstance { get; set; }
public MyFFMpegTools mpegTools { get; set; }
}
MyFFMpegTools performs many different video operations, so you want your own event
args to tell your parent code precisely what type of operation has just raised and
event.
enum MyFmpegArgs
{
public int thisThreadID { get; set; } //Set as a new MyThread is added to the List<>
public MyFfmpegType operationType {get; set;}
//output paths etc that the parent handler will need to find output files
}
enum MyFfmpegType
{
FF_CONVERTFILE = 0, FF_CREATETHUMBNAIL, FF_EXTRACTFRAMES ...
}
Here is a small snippet of my ffmpeg tool class, this part collecting information about a video.
I put FFmpeg in a particular location, and at the start of the software running it makes sure that it is there. For this version I have moved it to the Desktop, I am fairly sure I have written the path correctly for you (I really hate MS's special folders system, so I ignore it as much as I can).
Anyway, it is an example of using windowless ffmpeg.
public string GetVideoInfo(FileInfo fi)
{
outputBuilder.Clear();
string strCommand = string.Concat(" -i \"", fi.FullName, "\"");
string ffPath =
System.Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "\\ffmpeg.exe";
string oStr = "";
try
{
Process build = new Process();
//build.StartInfo.WorkingDirectory = @"dir";
build.StartInfo.Arguments = strCommand;
build.StartInfo.FileName = ffPath;
build.StartInfo.UseShellExecute = false;
build.StartInfo.RedirectStandardOutput = true;
build.StartInfo.RedirectStandardError = true;
build.StartInfo.CreateNoWindow = true;
build.ErrorDataReceived += build_ErrorDataReceived;
build.OutputDataReceived += build_ErrorDataReceived;
build.EnableRaisingEvents = true;
build.Start();
build.BeginOutputReadLine();
build.BeginErrorReadLine();
build.WaitForExit();
string findThis = "start";
int offset = 0;
foreach (string str in outputBuilder)
{
if (str.Contains("Duration"))
{
offset = str.IndexOf(findThis);
oStr = str.Substring(0, offset);
}
}
}
catch
{
oStr = "Error collecting file information";
}
return oStr;
}
private void build_ErrorDataReceived(object sender, DataReceivedEventArgs e)
{
string strMessage = e.Data;
if (outputBuilder != null && strMessage != null)
{
outputBuilder.Add(string.Concat(strMessage, "\n"));
}
}