I was looking for answers here (Java: how to "restart" a static class?), but it doesn't seem to answer my question.
I have a class that generates a somewhat random string from a list of words. The words are then output onto a sign in the game, via read(). I can do things two ways: if buildingText(), verbText() and nounText() are not static, I get a new string every time I access the sign. If those three are static, I get a string that doesn't change, even after the game is restarted.
How can I change this code so that reset() creates a new random string?
I've been trying to use booleans and surround the switch statements with if, but that doesn't seem possible.
Here's the code:
public class Sign {
private static final String TXT_PLACE_NAME = buildingText();
private static final String TXT_VERBING = verbText();
private static final String TXT_NOUN = nounText();
protected static final String SIGNS =
"Welcome to the "+ "\n \n "+ TXT_PLACE_NAME+ " of the "+ TXT_VERBING + TXT_NOUN + "";
public void reset(){
//still working on this. As it stands, will only reset if you exit the program
//could be worse things
}
public void read(int pos) {
GameScene.show(new WndMessage(SIGNS));
}
public static String buildingText() {
String buildingType;
switch (Random.Int(1, 4)) {
case 1:
buildingType = "Inn";
break;
case 2:
buildingType = "Inn";
break;
case 3:
buildingType = "Tavern";
break;
case 4:
buildingType = "Pub";
break;
default:
buildingType = "Inn";
break;
}
return buildingType;
}
public static String verbText()
{
String verbName;
switch (Random.Int(1,20))
{
case 1: verbName = " Dancing";
break;
case 2: verbName = " Prancing";
break;
case 3: verbName = " Eating";
break;
case 4: verbName = " Jigging";
break;
case 5: verbName = " Digging";
break;
case 6: verbName = " Flogging";
break;
case 7: verbName = " Floating";
break;
case 8: verbName = " Flying";
break;
case 9: verbName = " Laughing";
break;
case 10: verbName = " Smiling";
break;
case 11: verbName = " Drowning";
break;
case 12: verbName = " Golden";
break;
case 13: verbName = " Silver";
break;
case 14: verbName = " Copper";
break;
case 15: verbName = " Farming";
break;
case 16: verbName = " Running";
break;
case 17: verbName = " Sewing";
break;
case 18: verbName = " Black";
break;
case 19: verbName = " White";
break;
case 20: verbName = " Fighting";
break;
default: verbName = " Gesticulating";
break;
}
return verbName;
}
public static String nounText()
{
String nounName;
switch (Random.Int(1,20))
{
case 1: nounName = " Pony";
break;
case 2: nounName = " Horse";
break;
case 3: nounName = " Griffin";
break;
case 4: nounName = " Dragon";
break;
case 5: nounName = " Wench";
break;
case 6: nounName = " Bastard";
break;
case 7: nounName = " Ogre";
break;
case 8: nounName = " Troll";
break;
case 9: nounName = " Ox";
break;
case 10: nounName = " Cow";
break;
case 11: nounName = " Cock";
break;
case 12: nounName = " Hen";
break;
case 13: nounName = " Ram";
break;
case 14: nounName = " Ewe";
break;
case 15: nounName = " Dog";
break;
case 16: nounName = " Merchant";
break;
case 17: nounName = " Fisherman";
break;
case 18: nounName = " Arborist";
break;
case 19: nounName = " Archer";
break;
case 20: nounName = " Gallbladder";
break;
default: nounName = " Pancreas";
break;
}
return nounName;
}
}
Edit:
This is kind of a 'best of' solution. It incorporates elements of the two solutions below and yields the desired results. Please feel free to critique the formatting and organization!
public class Sign {
protected static String SIGNS;
protected static final String SIGNS_FORMAT = "Welcome to the %s of the %s %s";
private static final String[] BUILDING_TYPES = new String[]{
"Inn",
"Inn",
"Tavern",
"Pub",
"Inn"
};
private static final String[] VERB_NAMES = new String[] {
"Dancing",
"Prancing",
"Eating",
"Jigging",
"Digging",
"Flogging",
"Floating",
"Flying",
"Laughing",
"Smiling",
"Drowning",
"Golden",
"Silver",
"Copper",
"Farming",
"Running",
"Sewing",
"Black",
"White",
"Fighting",
"Gesticulating"
};
private static final String[] NOUN_NAMES = new String[] {
"Pony",
"Horse",
"Griffin",
"Dragon",
"Wench",
"Bastard",
"Ogre",
"Troll",
"Ox",
"Cow",
"Cock",
"Hen",
"Ram",
"Ewe",
"Dog",
"Merchant",
"Fisherman",
"Arborist",
"Archer",
"Gallbladder",
"Pancreas"
};
private String currentSign = getNewSign();
public void reset(){
buildingText();
verbText();
nounText();
SIGNS = currentSign;
}
public void read(int pos) {
//referenced by pos in order to make the sign catch fire later on
GameScene.show(new WndMessage(SIGNS));
}
private String getNewSign(){
return String.format(SIGNS_FORMAT, buildingText(), verbText(), nounText());
}
private String buildingText() {
return BUILDING_TYPES[Random.Int(0, BUILDING_TYPES.length - 1)];
}
private String verbText() {
return VERB_NAMES[Random.Int(0, VERB_NAMES.length - 1)];
}
private String nounText() {
return NOUN_NAMES[Random.Int(0, NOUN_NAMES.length - 1)];
}
}