Edit: The problem was an issue with Visual Studio. Deleting dbFile.h
and recreating it fixed the error.
Background: my main experience is using C
in BASH
for school, and I haven't used C++ heavily in over a year.
I'm creating an SDL2 object that includes and ofstream file that prints SDL_GetError()
messages. I have a dbFile
and App
class each in their own header and .cpp files.
I created a template for an Empty SDL Project with a Window, and on the first compile I get the following error. I'm able to resolve it by commenting/uncommenting #pragma once
in dbFile.cpp
.
1>Debug\dbFile.obj : warning LNK4042: object specified more than once; extras ignored
1>App.obj : error LNK2019: unresolved external symbol "public: __thiscall dbFile::dbFile(void)" (??0dbFile@@QAE@XZ) referenced in function "public: __thiscall App::App(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,unsigned short,unsigned short)" (??0App@@QAE@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@GG@Z)
1>App.obj : error LNK2019: unresolved external symbol "public: __thiscall dbFile::~dbFile(void)" (??1dbFile@@QAE@XZ) referenced in function __unwindfunclet$??0App@@QAE@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@GG@Z$1
1>App.obj : error LNK2019: unresolved external symbol "public: void __thiscall dbFile::write(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (?write@dbFile@@QAEXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) referenced in function "public: __thiscall App::App(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,unsigned short,unsigned short)" (??0App@@QAE@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@GG@Z)
1>F:\SDL\Test\Debug\Test.exe : fatal error LNK1120: 3 unresolved externals
dbFile.h
#ifndef _DB_FILE_H_
#define _DB_FILE_H_
#include <iostream>
#include <fstream>
#include <string>
#include <time.h>
using namespace std;
class dbFile
{
public:
dbFile(void);
~dbFile(void);
void write(string message);
private:
ofstream debug;
time_t t_0;
char str[26];
bool inked = false;
};
#endif // !_DB_FILE_H_
dbFile.cpp
#pragma once
#include "dbFile.h"
dbFile::dbFile(void)
{
debug.open("./Debug.txt", ofstream::out | ios::app);
t_0 = time(NULL);
}
void dbFile::write(string message)
{
if (inked == false)
{
str[26] = {};
ctime_s(str, sizeof str, &t_0);
debug << str << "-------------------------------------------------------\n";
inked = true;
}
debug << message << endl;
}
dbFile::~dbFile(void)
{
if (inked == true)
{
debug << "End of log entry....\n"
<< "*-----------------------------------------------------*\n\n\n";
}
debug.close();
}
App.h
#ifndef _APP_H_
#define _APP_H_
#include <SDL.h>
#include "dbFile.h"
class App
{
public:
App(string NAME, unsigned short int WIDTH, unsigned short int HEIGHT);
int GameLoop();
~App();
private:
bool Init(string NAME, unsigned short int WIDTH, unsigned short int HEIGHT);
unsigned short int SCREEN_WIDTH = 800;
unsigned short int SCREEN_HEIGHT = 600;
bool QUIT_GAME = false;
dbFile debugFile;
string APP_NAME = "\0";
SDL_Window* gWindow = NULL;
SDL_Surface* gScreenSurf = NULL;
SDL_Event gEvent;
};
#endif // !_APP_H_
App.cpp
#include "App.h"
App::App(string NAME, unsigned short int WIDTH, unsigned short int HEIGHT)
{
if ((Init(NAME, WIDTH, HEIGHT)) == false)
{
debugFile.write("Program failed to initialized... Now closing.");
return;
}
}
bool App::Init(string NAME, unsigned short int WIDTH, unsigned short int HEIGHT)
{
bool bInit = true;
SCREEN_WIDTH = WIDTH;
SCREEN_HEIGHT = HEIGHT;
APP_NAME = NAME;
if ((SDL_Init(SDL_INIT_VIDEO)) < 0)
{
debugFile.write("SDL failed to initialize! Error: ");
debugFile.write(SDL_GetError());
bInit = false;
}
gWindow = SDL_CreateWindow(APP_NAME.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_OPENGL);
if (gWindow == NULL)
{
debugFile.write("Failed to create window. Error: ");
debugFile.write(SDL_GetError());
bInit = false;
}
gScreenSurf = SDL_GetWindowSurface(gWindow);
if (gScreenSurf == NULL)
{
debugFile.write("Failed to create Surface Screen. Error: ");
debugFile.write(SDL_GetError());
bInit = false;
}
return bInit;
}
int App::GameLoop()
{
while (QUIT_GAME == false)
{
while (SDL_PollEvent(&gEvent) != 0)
{
if (gEvent.type == SDL_QUIT)
{
QUIT_GAME = true;
}
}
}
return 0;
}
App::~App()
{
SDL_DestroyWindow(gWindow);
SDL_Quit();
}
This code is "functional," but I'd like to figure out why the linker is complaining on the first compile. Thanks!