How to make an inventory with 3 Storage. For example :
if i push storage 1 button it will show 20 Slots at inventory,
if i push storage 2 button it will show from 21 Slots until 40 Slots at inventory, and
if i push storage 3 button it will show from 41 Slots until 60 Slots at inventory.
so it have all 60 slots total.
Below its my code :
inventory.cs
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
public class inventory : MonoBehaviour {
public List<GameObject> slotsx = new List<GameObject> ();
public player Player;
public List<item> itemx = new List<item> ();
public GameObject slots;
item itemxs;
public int indexofdragitem;
public Sprite icon;
int sisa;
itemDatabase database;
int totalSlot = 60;
int currentStorage = 1;
int view = 20;
// Use this for initialization
void Start () {
Player = new player();
int slotAmount = 0;
database = GameObject.FindGameObjectWithTag ("itemDatabase").GetComponent<itemDatabase> ();
//Generate the Slot and Slot Name;
for(int i = 1; i <= 60; i++) {
GameObject Slot = (GameObject) Instantiate(slots);
Slot.GetComponent<slotScript>().slotNumber = slotAmount;
slotsx.Add(Slot);
Player.items.Add(new item());
addChilParent (this.gameObject,Slot);
//Slot.transform.parent = this.gameObject.transform;
Slot.name = "slot-" + i;
Slot.SetActive(false);
slotAmount++;
}
ShowStorage1();
}
//Add Slot Child To GridSlot Game Object
public void addChilParent(GameObject parentx, GameObject childx) {
childx.transform.SetParent (parentx.gameObject.transform);
}
}
Thanks
Update code :
public void onClickStorage1() {
HideAllSlot ();
ShowStorage1 ();
}
public void onClickStorage2() {
HideAllSlot ();
ShowStorage2 ();
}
public void onClickStorage3() {
HideAllSlot ();
ShowStorage3 ();
}
public void HideAllSlot () {
GameObject hslot;
for(int i = 1; i <= 60; i++) {
hslot = GameObject.Find("slot-"+i);
hslot.SetActive(false);
}
}
public void ShowStorage1 () {
GameObject hslot;
for(int i = 1; i <= 20; i++) {
hslot = GameObject.Find("slot-"+i).SetActive(true);
hslot.SetActive(true);
}
}
public void ShowStorage2 () {
GameObject hslot;
for(int i = 21; i <= 40; i++) {
hslot = GameObject.Find("slot-"+i);
hslot.SetActive(true);
}
}
public void ShowStorage3 () {
GameObject hslot;
for(int i = 41; i <= 60; i++) {
hslot = GameObject.Find("slot-"+i);
hslot.SetActive(true);
}
}