I am working on an inventory system for a game I am working on, I've wrote these blocks of code for the system so far. I want the system to work without the use of global functions because I've read that you should avoid using global functions.
while not done:
global inventory
pygame.mouse.set_visible(False)
#Event processing
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_i:
inv_sys.inventory = True
inv_sys.inventory_u()
import pygame
import Constants
clock = pygame.time.Clock()
screen = pygame.display.set_mode(Constants.screen_size)
inv = pygame.image.load("inv.png").convert()
test = False
def uninventory():
global inventory
inventory = False
def inventory_u():
while inventory:
pygame.mouse.set_visible(True)
screen.blit(inv,(0,0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_i:
uninventory()
pygame.display.update()
clock.tick(60)
thank you ahead of time for any help!