There are multiple approaches that you can use, I will cite them in order of effort expended.
The most affordable solution is to use the Boost non-standard containers, of particular interest is flat_map
. Essentially, a flat_map
offers the interface of a map
over the storage provided by a dynamic array.
You can call its reserve
member at the start to avoid memory allocation afterward.
A slightly more involved solution is to code your own memory allocator.
The interface of an allocator is relatively easy to deal with, so that coding an allocator is quite simple. Create a pool-allocator which will never release any element, warm it up (allocate 128 elements) and you are ready to go: it can be plugged in any collection to make it memory-allocation-free.
Of particular interest, here, is of course std::map
.
Finally, there is the do-it-yourself road. Much more involved, quite obviously: the number of operations supported by standard containers is just... huge.
Still, if you have the time or can live with only a subset of those operations, then this road has one undeniable advantage: you can tailor the container specifically to your needs.
Of particular interest here is the idea of having a std::vector<boost::optional<int>>
of 128 elements... except that since this representation is quite space inefficient, we use the Data-Oriented Design to instead make it two vectors: std::vector<int>
and std::vector<bool>
, which is much more compact, or even...
struct Container {
size_t const Size = 128;
int array[Size];
std::bitset<Size> marker;
}
which is both compact and allocation-free.
Now, iterating requires iterating the bitset for present elements, which might seem wasteful at first, but said bitset is only 16 bytes long so it's a breeze! (because at such scale memory locality trumps big-O complexity)