I was also trying a similar thing (https://youtu.be/jej2XTwRQy8).
Tried animating the GMSPolyline path in a number of ways and failed to animate it directly.
How ever i found an alternative to do this. All you got it do is create a CAShapeLayer with a BreizerPath, fake it to look like a GMSPolyline and animate the strokeEnd. Once the animation is completed, show the actual GMSPolyline and remove the CAShapelayer. However i have to optimise it.
In order to create an CAShapeLayer, and the point of start, lines you can refer the below code.
-(CAShapeLayer *)layerFromGMSMutablePath:(GMSMutablePath *)path{
UIBezierPath *breizerPath = [UIBezierPath bezierPath];
CLLocationCoordinate2D firstCoordinate = [path coordinateAtIndex:0];
[breizerPath moveToPoint:[_mapView.projection pointForCoordinate:firstCoordinate]];
for(int i=1; i<path.count; i++){
CLLocationCoordinate2D coordinate = [path coordinateAtIndex:i];
[breizerPath addLineToPoint:[_mapView.projection pointForCoordinate:coordinate]];
}
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.path = [[breizerPath bezierPathByReversingPath] CGPath];
shapeLayer.strokeColor = [[UIColor whiteColor] CGColor];
shapeLayer.lineWidth = 4.0;
shapeLayer.fillColor = [[UIColor clearColor] CGColor];
shapeLayer.lineJoin = kCALineJoinRound;
shapeLayer.lineCap = kCALineCapRound;
shapeLayer.cornerRadius = 5;
return shapeLayer;
}
Below is the code to animate.
-(void)animatePath:(CAShapeLayer *)layer{
CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
pathAnimation.duration = 3;
pathAnimation.delegate = self;
[pathAnimation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
pathAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
pathAnimation.toValue = [NSNumber numberWithFloat:1.0f];
[layer addAnimation:pathAnimation forKey:@"strokeEnd"];
}
How ever in my case i had to animate the entire route. In your case you have to animate only the updated part.