I come from the world of Python and am trying to create a "generator" method in C#. I'm parsing a file in chunks of a specific buffer size, and only want to read and store the next chunk one at a time and yield it in a foreach
loop. Here's what I have so far (simplified proof of concept):
class Page
{
public uint StartOffset { get; set; }
private uint currentOffset = 0;
public Page(MyClass c, uint pageNumber)
{
uint StartOffset = pageNumber * c.myPageSize;
if (StartOffset < c.myLength)
currentOffset = StartOffset;
else
throw new ArgumentOutOfRangeException("Page offset exceeds end of file");
while (currentOffset < c.myLength && currentOffset < (StartOffset + c.myPageSize))
// read data from page and populate members (not shown for MWE purposes)
. . .
}
}
class MyClass
{
public uint myLength { get; set; }
public uint myPageSize { get; set; }
public IEnumerator<Page> GetEnumerator()
{
for (uint i = 1; i < this.myLength; i++)
{
// start count at 1 to skip first page
Page p = new Page(this, i);
try
{
yield return p;
}
catch (ArgumentOutOfRangeException)
{
// end of available pages, how to signal calling foreach loop?
}
}
}
}
I know this is not perfect since it is a minimum working example (I don't allow many of these properties to be set publicly, but for keeping this simple I don't want to type private members and properties).
However, my main question is how do I let the caller looping over MyClass with a foreach statement know that there are no more items left to loop through? Is there an exception I throw to indicate there are no elements left?