I'm trying to create a buffer polygon out of a triangulated mesh. I've tried various combinations with geos and gdal polygonization (using the whole polyline as linestring, using sets of line arrays, point sets,...). I'm always getting NULL, or an empty polygon when polygonizing.
As background info: The mesh is produced during CAD data export out of polylines which have width style set or have bulges (closed polylines are treated as polygons, or otherwise exported linestring as-is).
So I come to the conclusion that it's not possible to polygonize a triangle mesh. Is this correct?
Since I can in my usage safely assume that my polyline is a single geometry, and I just want the buffer (outer ring / hull, without holes) of this geometry anyways, how can I algorithmically solve this to create the hull myself?