I have followed setting up my PC step by step to build for Samsung Gear VR using unity. I have deleted and reinstalled all the SDK and JDK (and Unity) several times and followed half a dozen step by step tutorials but I am still getting the following errors:
CommandInvokationFailure: Failed to re-package resources. See the Console for details.
U:\Users\VR.FIRST\AppData\Local\Android\android-sdk\build-tools\24.0.0\aapt.exe package
--auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res"
-I "U:/Users/VR.FIRST/AppData/Local/Android/android-sdk\platforms\android-24\android.jar"
-F bin/resources.ap_ --extra-packages com.oculus.Integration
-S "U:\Users\VR.FIRST\Desktop\OculusMobileSDK\VrSamples\Native\CinemaSDK\Temp\StagingArea\android-libraries\ovrplugin\res"
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.HostView:OnGUI()