I'm defining shapes which inherit from class Shape
and implement the 'Geometry' property.
Here's an example:
public class Landmark : Shape
{
public override bool IsInBounds(Point currentLocation)
{
return (((currentLocation.X >= Location.X - 3) && (currentLocation.X <= Location.X + 3)) && ((currentLocation.Y >= Location.Y - 3) && (currentLocation.Y <= Location.Y + 3)));
}
protected override Geometry DefiningGeometry
{
get
{
var landMark = new EllipseGeometry {Center = Location};
Stroke = Brushes.Red;
return landMark;
}
}
protected override void OnIsMouseDirectlyOverChanged(DependencyPropertyChangedEventArgs e)
{
StrokeThickness = IsMouseDirectlyOver ? 12 : 6;
Mouse.OverrideCursor = IsMouseDirectlyOver ? Mouse.OverrideCursor = Cursors.ScrollAll : Mouse.OverrideCursor = Cursors.Arrow;
}
protected override void OnMouseMove(MouseEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed)
{
Location = e.GetPosition(this);
InvalidateVisual();
}
}
}
When I click on the Shape
and move my mouse, I expect the Shape
to be redrawn in the new location - and it does work.
However, if I move the mouse "too" quickly, then I'm "leaving" the OnMouseMove
event, and the shape
gets stuck in the last position which the mouse pointer and the Shape
's location were in "sync".
Can such issue be solved?