It looks like the mPaint.setShadowLayer() interferes with the mPaint.EmbossMaskFilter() directive. I cannot have both set for my paint, as there is nothing is drawn on the canvas otherwise.
mPaintRing = new Paint();
mPaintRing.setFlags(Paint.ANTI_ALIAS_FLAG);
mPaintRing.setColor(colorGold);
mPaintRing.setDither(true);
mPaintRing.setShadowLayer(3,0,15,colorBackShadow);
mPaintRing.setStyle(Paint.Style.STROKE);
mPaintRing.setMaskFilter(new EmbossMaskFilter(new float[]{0, 1, 1},0.7f, 6.0f, 7.5f));
Is that an expected behavior, a bug, or am I missing something? I'm building for M using the appcompat 7.23.14 with minSDK 11.