I am making an interactive app which is supposed to display a UILabel of a blue color which must fade when a certain button is pressed. As we keep pressing the button, the color should of the label should fade. I tried creating a custom UIColor and changing it's brightness but it's not really effective. It fades for a few button presses after which the color does not change at all.
What is the best way to achieve my goal? Any help would be appreciated. It's a simple task but becoming annoying for no reason.
here is the code for what i am doing. "tube" is the UILabel whose background color is supposed to fade as the int "count" keeps increasing.
var intensity : CGFloat = 0.3
@IBAction func fa(sender: AnyObject) {
let five = UIColor(hue: 0.61, saturation: 0.31, brightness: 0.76, alpha: intensity)
let four = UIColor(hue: 0.61, saturation: 0.31, brightness: 0.65, alpha: intensity)
let three = UIColor(hue: 0.61, saturation: 0.31, brightness: 0.59, alpha: intensity)
let two = UIColor(hue: 0.61, saturation: 0.31, brightness: 0.53, alpha: intensity)
let one = UIColor(hue: 0.61, saturation: 0.31, brightness: 0.37, alpha: intensity)
count += 1
if (count == 0){
tube.backgroundColor = UIColor(red: 109, green: 132, blue: 180, alpha: 0.2)
}
else if (count == 1){
tube.backgroundColor = one
print("one")
}
else if (count == 2 ){
tube.backgroundColor = two
print("two")
}
else if (count == 3){
tube.backgroundColor = three
print("three")
}
else if (count == 4){
tube.backgroundColor = four
}
else if (count == 5){
tube.backgroundColor = five
}
else {
tube.backgroundColor = UIColor(red: 109, green: 132, blue: 180, alpha: 0.2)
}