I have using kinect SDK to develop a application in C# . Now i have a doubt for tracking skeleton .
I have 2 code , but there is 2 different approaches . I want to know both methods leads to same concepts ? or different ?
code 1 :
void Kinect_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
{
using (SkeletonFrame frame = e.OpenSkeletonFrame())
{
m_skeletons = new Skeleton[frame.SkeletonArrayLength];
frame.CopySkeletonDataTo(m_skeletons);
}
if(m_skeletons != null && m_skeletons.Length != 0)
{
foreach (Skeleton skeleton in m_skeletons)
{
if (skeleton != null && skeleton.TrackingState == SkeletonTrackingState.Tracked)
{
//doing some operations
}
}
}
}
now another tracking methods like : code 2 :
void Kinect_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
{
using (SkeletonFrame frame = e.OpenSkeletonFrame())
{
m_skeletons = new Skeleton[frame.SkeletonArrayLength];
frame.CopySkeletonDataTo(m_skeletons);
}
if(m_skeletons != null && m_skeletons.Length != 0)
{
foreach (Skeleton skeleton in m_skeletons.Where(s => s.TrackingState == SkeletonTrackingState.Tracked))
{
//doing some operations
}
}
}
is both foreach (Skeleton skeleton in m_skeletons)
and the
foreach (Skeleton skeleton in m_skeletons.Where(s => s.TrackingState == SkeletonTrackingState.Tracked))
are correct ? Is any difference ?