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I need a way to encrypt my assets in my .jar and my .apk, a way to read from a binary file that is encrypted for a libgdx game.

I know in memory they cannot be protected, but there is a higher level of difficulty for doing that.

Please do you know a way I can convert my assets to a binary file and read from it?

I have seen tons of apps that do this with their apks and obbs for example:

Heroe Siege Obb

chelo_c
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  • Are you sure those tons of apps do that with libgdx. You also adding a risk of making your game slow by doing extra processing – Kumar Saurabh Jul 18 '16 at 07:29
  • @Kumar Saurabh no, they are probably made with unity. I make games for comercial purpose so not adding asset protection is not an option to me like you. – chelo_c Jul 18 '16 at 08:03
  • I dont know if you referred to it or not but look into this question and specifically into the comment by 'noone' where he talks about creating a password protected zip file. http://stackoverflow.com/questions/26944391/image-asset-protection-encryption-in-an-android-app – Kumar Saurabh Jul 18 '16 at 08:47

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