I've tried lots of different ways to download images and none of them actually worked, i have managed to get something working but its not perfect. I made a new thread for downloading the bitmaps, im not storing them on the system storage or caching them in the memory for later use. If i keep opening this activity over and over, the ram usage for this app keeps getting higher and higher, and i do not want that at all!
URL url = new URL("http://10.0.0.21:80/1.png");
bitmapOne = BitmapFactory.decodeStream(url.openStream());
URL url2 = new URL("http://10.0.0.21:80/2.png");
bitmapTwo = BitmapFactory.decodeStream(url2.openStream());
runOnUiThread(new Runnable() {
@Override
public void run() {
image.setImageBitmap(bitmapOne);
image2.setImageBitmap(bitmapTwo);
}});
Thank you all for your answers! but... I would only like to use pure java and no third party libraries for loading images, I was looking for a way to reduce memory usage and not so much of finding another way of downloading them. Im also not sure that having two urls and loading each stream looks very professional as the client could disconnect at any given moment (lets just pretend it does) and it does not load them both which are extremely required!