If i have 2 players in a game that is coded in java, how do i add code in order to Track the total number of attacks in the game? How many attacks each player won and track the average damage each player gave per attack?
Here is what I've done so far:
public abstract class Player {
private int health = 1000;
private String playerName;
private String playerWeapon;
private String battleLocation;
private String specialGift;
private boolean isPain;
// Week2Day2 NVA.P8 HOMEWORK ACTIVITY ADDITON- next 4 lines only. including cb's.
public String trackAttacks(int totalAttacks, int attacksWon, int damageGiven) {
public String totalAttacks; // added for P.8 *****REMOVE ME IF WRONG
private String totalattacksWon; // added for P.8 *****REMOVE ME IF WRONG
private String averageDamageGiven;{ // added for P.8 *****REMOVE ME IF WRONG
public void printStats (); // added for P.8 *****REMOVE ME IF WRONG
{ // added for P.8 *****REMOVE ME IF WRONG
System.out.println("Attack " + this.attack); // added for P.8 *****REMOVE ME IF WRONG
// other stats // added for P.8 *****REMOVE ME IF WRONG
} // added for P.8 *****REMOVE ME IF WRONG
} // added for P.8 *****REMOVE ME IF WRONG
} // added for P.8 *****REMOVE ME IF WRONG
public int getHealth() {
return health;
}
public void removeHealth(int hit) {
health -= hit;
}
public String getPlayerName() {
return playerName;
}
public void setPlayerName(String playerName) {
this.playerName = playerName;
}
public String getPlayerWeapon() {
return playerWeapon;
}
public void setPlayerWeapon(String playerWeapon) {
this.playerWeapon = playerWeapon;
}
public String getBattleLocation() {
return battleLocation;
}
public void setBattleLocation(String battleLocation) {
this.battleLocation = battleLocation;
}
public String getSpecialGift() {
return specialGift;
}
public void setSpecialGift(String specialGift) {
this.specialGift = specialGift;
}
public boolean getisPain() {
return isPain;
}
public void setisSPain(boolean isPain) {
this.isPain = isPain;
}
public String gettotalAttacks() { // added for P.8 *****REMOVE ME IF WRONG
return totalAttacks;
}
public void settotalAttacks(String totalAttacks) { // added for P.8 *****REMOVE ME IF WRONG
this.totalAttacks = totalAttacks;
}
public String gettotalattacksWon() { // added for P.8 *****REMOVE ME IF WRONG
return playerWeapon;
}
public void settotalattacksWon(String totalattacksWon) {// added for P.8*****REMOVE ME IF WRONG
this.totalattacksWon = totalattacksWon;
}
public String getaverageDamageGiven() { // added for P.8*****REMOVE ME IF WRONG
return playerWeapon;
}
public void setaverageDamageGiven(String averageDamageGiven) { // added for P.8*****REMOVE ME IF WRONG
this.averageDamageGiven = averageDamageGiven;
}
private int getSpecialDamage(int Damage) {
double extDamage = 1;
int randNum = RandInt.randomInt(0, 100);
if (getSpecialGift().equalsIgnoreCase("speed") && randNum < 75) {
extDamage = 1.2;
} else if (getSpecialGift().equalsIgnoreCase("power") && randNum < 50) {
extDamage = 1.5;
} else if (getisPain() || getSpecialGift().equalsIgnoreCase("pain") && randNum < 10) {
setisSPain(true);
Damage -= 3;
if (Damage < 1) ;
{
Damage = 1;
}
}
extDamage = extDamage * Damage;
Double d = new Double(extDamage);
return d.intValue();
}
public int getSharkAttack() {
int biteDamage = 0;
int randNum = RandInt.randomInt(0, 100);
if (getBattleLocation().equalsIgnoreCase("ocean") && randNum < 25) {
biteDamage = 100;
System.out.println("shark attack");
}
if (randNum <= 5) {
biteDamage = 100;
System.out.println("bitten");
}
return biteDamage;
}