I'm doing some js/html5-canvas
, where a js
function acts out the animation/drawing of the symbol, based on html5-canvas and some global variables. The latter are written from an external js
.
My function works, if I call the parent function with the variables directly, but when i instantiate with "var x = new myFunction(args,..,..,..)
" and then call "x", it doesnt quite get the arguments.
I'm rather new to javascript, so i'm guessing it might be something rather simple, that I've done wrong, and I'm hoping you guys can help.
// JavaScript Document// JavaScript Document
// Global Vars
var alrum_lysniveau = 0;
var alrum_setlysniveau = 0;
var alrum_gbLys;
var alrum_on = false;
var alrum_off = false;
// Init function
function init() {
function dimSymbol(idCanvas, idBtnOn, idBtnOff, idSliderDiv, idSliderRange, lysniveau, rum, lys) {
// Code for dimSymbol, not included here.
};
var alrumDim = new dimSymbol("canvasAlrum", "butOnAlrum", "butOffAlrum", "sliderAlrum", "sliderRange", alrum_lysniveau, "Alrum", alrum_gbLys);
alrumDim;
}
// Load af function LivingRoom, når siden er indlæst
window.addEventListener('load', init, false);