Good day, I'm in the process of making a few custom controls based off of the standard controls in Visual Studio, but adding more functionality for Flat-style applications, which is what I normally make. All is going well with it as I have made quite a few functional controls already.
Upon having way too much work lost due to my Visual Studio crashing, I investigated and found the issue, well, the root of it at least.
Whenever I initialize a variable that can be modified using the design, say a Boolean that turns a border on or off (see pictures below), I would like to call the this.Invalidate()
command during the Set event of said variable. But whenever I add the line of code and either click Build Solution or go into Design view, my Visual Studio freezes completely, and I find a Windows Error Reporting process running in Task Manager, this never returns an error which I could use.
Everytime I restart my Visual Studio straight into the project, a popup appears that tells me Visual Studio crashed due to an error and did not load any of the files I had open.
Please note, this happens on ANY of my custom controls and variables even if I set DrawMode = DrawMode.OwnerDrawFixed
, and also adjusted all the SetStyle()
EDIT: Apologiez, Code samples:
[Category("Appearance")]
public bool HasBorder
{
get
{
return HasBorder;
}
set
{
HasBorder = value;
this.Invalidate();
}
}
public vComboBoxList()
{
Items = new List<object>();
DataSource = new List<object>();
SelectedItemColor = SystemColors.Highlight;
HoverItemColor = SystemColors.HotTrack;
BorderColor = SystemColors.ActiveBorder;
HasBorder = false;
ItemHeight = 16;
BorderThickness = 2;
}
protected override void OnCreateControl()
{
base.OnCreateControl();
}
protected override void OnPaint(PaintEventArgs e)
{
Height = Items.Count * ItemHeight;
if (Items.Count > 0)
{
foreach (object Item in Items)
{
if (Items.IndexOf(Item) == ItemOver)
e.Graphics.FillRectangle(new SolidBrush(HoverItemColor), new Rectangle(0, Items.IndexOf(Item) * ItemHeight, Width, ItemHeight));
else if (Items.IndexOf(Item) != ItemOver)
e.Graphics.FillRectangle(new SolidBrush(BackColor), new Rectangle(0, Items.IndexOf(Item) * ItemHeight, Width, ItemHeight));
e.Graphics.DrawString(Items.IndexOf(Item).ToString(), Font, new SolidBrush(ForeColor), new Point(4, Items.IndexOf(Item) * ItemHeight));
}
}
if(HasBorder && BorderThickness != 0)
{
Rectangle _Top = new Rectangle(0, 0, Width, BorderThickness);
Rectangle _Right = new Rectangle(Width, 0, -BorderThickness, Height);
Rectangle _Left = new Rectangle(0, 0, BorderThickness, Height);
Rectangle _Bottom = new Rectangle(0, Height, Width, -BorderThickness);
e.Graphics.FillRectangles(new SolidBrush(BorderColor), new Rectangle[] { _Top, _Right, _Left, _Bottom });
}
base.OnPaint(e);
}
If I remove 'this.Invalidate()' from the 'set{}' it works perfectly.