I'm trying to make a properly-rotated isosceles triangle. I have the following data:
- The
(x, y)
coordinates of the vertex point, A - The
(x, y)
coordinates of the midpoint of the base, am - The width of the base, a
And I need to find the coordinates of the other two points, B and C. What is an algorithm for finding these last two points with only the above information? Searching Google just got me a lot of equations that assume it's pointed directly up, but I need these to be placed before a transformation is performed.