Considering the following example:
#include <wx/bitmap.h>
int main()
{
wxBMPHandler h;
wxImage::AddHandler(&h);
wxBitmap bm = wxBitmap(200, 200);
bm.SaveFile("file.bmp", wxBITMAP_TYPE_BMP);
return 0;
}
Since I'm only using h
to call AddHandler()
and not for anything else, I'd like to avoid defining it altogether and do the whole thing in one line. So I thought about replacing that with:
wxImage::AddHandler(&wxBMPHandler());
which compiles fine, but calling SaveFile()
won't work then; WxWidgets will present an error stating "No image handler for type 1 defined" at runtime.
I guess the object created inside the function call is temporary, but I'm not sure about that. If not, what am I missing, and how can I avoid defining h
?
It's worth noting that AddHandler()
has the following signature:
static void AddHandler( wxImageHandler *handler );
[Update] In response to M.M's comment saying:
wxImage::AddHandler(&wxBMPHandler()); should fail to compile, unless that class has overloaded operator& for rvalues
Since I couldn't find a definition for operator& in WxWidgets' source code, I created this test project:
#include <iostream>
#include <string>
using namespace std;
string* address = nullptr;
void testing(string* input)
{
*input = "Something else entirely";
address = input;
}
int main()
{
testing(&string("Life is a test"));
cout << *address << endl;
cin.get();
return 0;
}
It compiles fine, and runs without any "hard error" - the only caveat is that nothing is shown in the screen - (*address).empty()
returns true.
I even defined my own class to test with, instead of std::string
and yielded the same behavior (no compiler error, no runtime error, but no output).
I also tried this one-liner, as suggested by aichao, without success:
wxImage::AddHandler(shared_ptr<wxBMPHandler>(new wxBMPHandler()).get());