First of all I would like to say, that loading big images strategy is described here. I am aware of the obligation to resize the image to omit OutOfMemoryError
. I would like to get bytes from the image to be able to send it through Internet.
public byte[] getAttachment(Context context, String fullFilePath) {
byte[] fileBytes = mFileUtil.readFileAsBytes(fullFilePath);
if (fileBytes == null) {
Logger.i("Unable to get bytes, trying through content resolver");
try {
fileBytes = mFileUtil.readFileFromContentResolver(context, fullFilePath);
} catch (OutOfMemoryError e) {
Uri imageUri = Uri.parse(fullFilePath);
if (checkIfFileIsImage(context, imageUri)) {
try {
InputStream stream = context.getContentResolver().openInputStream(imageUri);
if (stream == null) {
return null;
}
BitmapFactory.Options options = getOptions(stream, 2000, 2000);
stream.close();
stream = context.getContentResolver().openInputStream(imageUri);
if (stream == null) {
return null;
}
Bitmap bitmap = BitmapFactory.decodeStream(stream, null, options);
bitmap = rotateBitmap(context, imageUri, bitmap);
stream.close();
fileBytes = convertBitmapToArray(bitmap);
} catch (Exception e1) {
Logger.e("Unable to get bytes using fallback method, attachment " +
"will not be added");
} catch (OutOfMemoryError e2) {
Logger.e("Unable to get bytes using fallback method, because " +
"attachment is too big. Attachment will not be added");
}
}
System.gc();
}
}
return fileBytes;
}
FileUtil.class
public byte[] readFileAsBytes(String fileName) {
File originalFile = new File(fileName);
byte[] bytes = null;
try {
FileInputStream fileInputStreamReader = new FileInputStream(originalFile);
bytes = new byte[(int) originalFile.length()];
fileInputStreamReader.read(bytes);
} catch (IOException e) {
}
return bytes;
}
public byte[] readFileFromContentResolver(Context context, String fileName) {
ByteArrayOutputStream bos = new ByteArrayOutputStream();
InputStream is = null;
InputStream inputStream = null;
try {
inputStream = context.getContentResolver().openInputStream(Uri.parse(fileName));
is = new BufferedInputStream(inputStream);
byte[] data = new byte[is.available()];
is.read(data);
bos.write(data);
} catch (Exception e) {
} finally {
try {
if (is != null) {
is.close();
}
if (inputStream != null) {
inputStream.close();
}
} catch (IOException e1) {
}
}
return bos.toByteArray();
}
As you can see the aim of this code is to get byte[]
from Bitmap
unlike here. It works without problems in almost any case. However it is especially error prone on low-end devices with older Android systems (but also very rarely).
I don't like the idea of setting largeHeap
inside AndroidManifest.xml
as this is just masking the problem rather than cope with it. I also would not like to send even smaller images.
Could this piece of code be improved in any other way in order to get rid of OutOfMemoryError
?