I have the following code:
((ImageButton)findViewById(R.id.fish)).setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Intent intent = new Intent(StartupActivity.this, GameActivity.class);
intent.putExtra(NAME_EXTRA, ((EditText)findViewById(R.id.name)).getText().toString().trim());
intent.putExtra(TYPE_EXTRA, FishTypes.FISH.toString());
intent.putExtra(WORLD_TYPE_EXTRA, worldType);
intent.putExtra(LOGO_EXTRA, BitmapFactory.decodeResource(getResources(), R.drawable.logo));
startActivity(intent);
}
});
If I start activity and click on ImageButton it send me to the same Activity I was before (StartupActivity). However if I comment out the last putExtra like this:
//intent.putExtra(LOGO_EXTRA, BitmapFactory.decodeResource(getResources(), R.drawable.logo));
Then it works fine. It sends me to the GameActivity as I want. What could be the problem?
EDIT
My GameActivity looks like this:
public class GameActivity extends Activity {
public static GamePanel gamePanel;
public static String name;
public static FishTypes type;
public static String worldType;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(getWindow().FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
name = getIntent().getStringExtra(StartupActivity.NAME_EXTRA);
type = FishTypes.parse(getIntent().getStringExtra(StartupActivity.TYPE_EXTRA));
worldType = getIntent().getStringExtra(StartupActivity.WORLD_TYPE_EXTRA);
gamePanel = new GamePanel(this);
//gamePanel.bitmaps.put("logo", (Bitmap)getIntent().getParcelableExtra(StartupActivity.LOGO_EXTRA));
setContentView(gamePanel);
if(!StartupActivity.isNetworkAvailable()) {
Toast.makeText(StartupActivity.getInstance(), "You have no internet connection...", Toast.LENGTH_LONG).show();
finish();
}
}
@Override
protected void onDestroy() {
if(gamePanel.client != null)
gamePanel.client.disconnect();
StartupActivity.getInstance().reopen();
super.onDestroy();
}
}
What I want to achieve is preloading this bitmap in StartupActivity and then just send it to the GameActivity to the GamePanel and then draw it on the canvas as a loading image. I can't load this image in GameActivity because it will be late to show it. Do you understand?