From your screenshots it looks like you're trying to do this with a grouped table view. To do this you should use a UITableView
added to a UIViewController
not a UITableViewController
.
To set the inset you should just set constraints/frame of your table view to be slightly in from the left and right edge and set your view's background color to UIColor.groupTableViewBackgroundColor()
Then in cellForRowAtIndexPath
you can say something like:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cornerRadius:CGFloat = 5.0
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath)
// Configure your cell
let sectionCount = tableView.numberOfRowsInSection(indexPath.section)
let shapeLayer = CAShapeLayer()
cell.layer.mask = nil
if sectionCount > 1
{
switch indexPath.row {
case 0:
var bounds = cell.bounds
bounds.origin.y += 1.0
let bezierPath = UIBezierPath(roundedRect: bounds, byRoundingCorners: [.TopLeft, .TopRight], cornerRadii: CGSize(width: cornerRadius,height: cornerRadius))
shapeLayer.path = bezierPath.CGPath
cell.layer.mask = shapeLayer
case sectionCount - 1:
var bounds = cell.bounds
bounds.size.height -= 1.0
let bezierPath = UIBezierPath(roundedRect: bounds, byRoundingCorners: [.BottomLeft, .BottomRight], cornerRadii: CGSize(width: cornerRadius,height: cornerRadius))
shapeLayer.path = bezierPath.CGPath
cell.layer.mask = shapeLayer
default:
break
}
return cell
}
else
{
let bezierPath = UIBezierPath(roundedRect: CGRectInset(cell.bounds,0.0,2.0), cornerRadius: cornerRadius)
shapeLayer.path = bezierPath.CGPath
cell.layer.mask = shapeLayer
return cell
}
}
You just apply a mask based on the index path of the row and the number of rows in the section. If you have dynamically sized cells you will likely need to move applying the mask to your UITableViewCell
subclass.
You should get a result like:
