If I have all my shaders set to row_major with:
layout(row_major) uniform;
layout(row_major) buffer;
Using std140 and/or std430 layout what should happen when I read or write a mat4x3 from buffer objects?
If I have all my shaders set to row_major with:
layout(row_major) uniform;
layout(row_major) buffer;
Using std140 and/or std430 layout what should happen when I read or write a mat4x3 from buffer objects?