I am developing one application, in which i want a UIImage should rotate in a UIImageview 360 degree, in 3 dimensions. I have tried many codes but all the code with CAAnimation rotates whole image clockwise or flip the whole image view. So, how can i develop this type of functionality?
Asked
Active
Viewed 2,021 times
0
-
Check this http://stackoverflow.com/questions/6531332/how-to-rotate-an-uiimageview-with-catransform3drotate-make-an-effect-like-door-o – kb920 Aug 06 '16 at 05:42
1 Answers
2
In Swift, you can use the following code for infinite rotation: Swift -
let kRotationAnimationKey = "com.myapplication.rotationanimationkey" // Any key
func rotateView(view: UIView, duration: Double = 1) {
if view.layer.animationForKey(kRotationAnimationKey) == nil {
let rotationAnimation = CABasicAnimation(keyPath: "transform.rotation")
rotationAnimation.fromValue = 0.0
rotationAnimation.toValue = Float(M_PI * 2.0)
rotationAnimation.duration = duration
rotationAnimation.repeatCount = Float.infinity
view.layer.addAnimation(rotationAnimation, forKey: kRotationAnimationKey)
}
}
Stopping is like:
func stopRotatingView(view: UIView) {
if view.layer.animationForKey(kRotationAnimationKey) != nil {
view.layer.removeAnimationForKey(kRotationAnimationKey)
}
}
Objective C
this worked perfectly for me: iphone UIImageView rotation
#import <QuartzCore/QuartzCore.h>
- (void) runSpinAnimationOnView:(UIView*)view duration:(CGFloat)duration rotations:(CGFloat)rotations repeat:(float)repeat;
{
CABasicAnimation* rotationAnimation;
rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 2.0 /* full rotation*/ * rotations * duration ];
rotationAnimation.duration = duration;
rotationAnimation.cumulative = YES;
rotationAnimation.repeatCount = repeat;
[view.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
}

Anupam Mishra
- 3,408
- 5
- 35
- 63