After trying for ages, i was not able to integrate neither the c++ version or some swift port for box2d i found on github.
I tried adding an objective-c file then auto-generated a bridge header file not knowing how and where to add the Box2D/Box2D.h file.
Simply adding the entire Box2D folder into my project and trying
let world = b2World(...)
does not work, but why it does not find the Box2D files?
How do i integrate Box2D into a new blank Swift SpriteKit project in XCode?