I was trying to implement kinetic scrolling (whether that's a good idea or not is not the question) and experienced some "strange" behavior.
function scroll(timestamp){
var deltaTime = timestamp - this.scrollLastTime;
this.scrollLastTime = timestamp;
console.log(deltaTime);
var newPosition = this.scrollTop + this.scrollSpeed*deltaTime;
if(newPosition <= 0){
this.scrollTop = 0;
this.scrolling = false;
return;
}else if(newPosition > this.scrollHeight-this.clientHeight){
this.scrollTop = this.scrollHeight-this.clientHeight;
this.scrolling = false;
}else{
this.scrollTop = newPosition;
var newSpeed = this.scrollSpeed + Math.sign(this.scrollSpeed) * this.scrollAcceleration*deltaTime;
if(this.scrollSpeed < 0 && newSpeed >= 0){
this.scrolling = false;
}else if(this.scrollSpeed >0 && newSpeed <= 0){
this.scrolling = false;
}else{
this.scrollSpeed = newSpeed;
window.requestAnimationFrame(this.scrollCallback);
}
}
}
document.getElementById("0").addEventListener('wheel',
function(e){
this.scrollSpeed = e.wheelDelta/100;
if(!this.scrolling){
this.scrolling = true;
this.scrollLastTime = performance.now();
this.scrollAcceleration = -0.01;
if(!this.scrollCallback)this.scrollCallback = scroll.bind(this);
window.requestAnimationFrame(this.scrollCallback);
}
e.preventDefault();
});
The problem is that often the deltaTime becomes negative, what am I missing?
Edit: I am using Chromium Version 51.0.2704.79 Ubuntu 14.04 (64-bit) if that helps.