To preface, I am on a Unix (linux) system using gcc.
What I am stuck on is how to accurately implement a way to run a section of code for a certain amount of time.
Here is an example of something I have been working with:
struct timeb start, check;
int64_t duration = 10000;
int64_t elapsed = 0;
ftime(&start);
while ( elapsed < duration ) {
// do a set of tasks
ftime(&check);
elapsed += ((check.time - start.time) * 1000) + (check.millitm - start.millitm);
}
I was thinking this would have carried on for 10000ms or 10 seconds, but it didn't, almost instantly. I was basing this off other questions such as How to get the time elapsed in C in milliseconds? (Windows) . But then I thought that if upon the first call of ftime, the struct is time = 1, millitm = 999
and on the second call time = 2, millitm = 01
it would be calculating the elapsed time as being 1002 milliseconds. Is there something I am missing?
Also the suggestions in the various stackoverflow questions, ftime() and gettimeofday(), are listed as deprecated or legacy.
I believe I could convert the start time into milliseconds, and the check time into millseconds, then subtract start from check. But milliseconds since the epoch requires 42 bits and I'm trying to keep everything in the loop as efficient as possible.
What approach could I take towards this?