If you are using an orthographic camera and you want to know where a ray eminating from a mouse click intersects the XZ-plane, you can use a pattern like so:
var raycaster = new THREE.Raycaster(); // create once and reuse
var mouse = new THREE.Vector2(); // create once and reuse
var position = new THREE.Vector3(); // create once and reuse
...
mouse.x = ( event.clientX / renderer.domElement.width ) * 2 - 1;
mouse.y = - ( event.clientY / renderer.domElement.height ) * 2 + 1;
raycaster.setFromCamera( mouse, camera );
var origin = raycaster.ray.origin;
var dir = raycaster.ray.direction;
var distance = - origin.y / dir.y;
position.copy( origin ).add( dir.multiplyScalar( distance ) );
position
will be the 3D point under the mouse that lies in the XZ-plane.
Be sure you initialize your OrthographicCamera
properly. See Three.js - Orthographic camera.
three.js r.79