I use a lot of powers in a script for Unity, so I want to reduce the code needed for raising a variable to a power.
For small powers, I could use Mathf.Pow(a,2) = a*a, but I am looking for maybe something better or else I'll do my " a * a * a * a * a * a * a " tricks.
Note: I am a CEID undergraduate, and I have never used C# before, and it somehow bothers me that there isn't a '^' operator for raising to powers, maybe I could overload '^' if it is easy and not excessive time consuming.
EDIT: This is one of many MATLAB value assignments, I am trying to convert to C#, I wrote down on paper angle(a+bi) as atan(b/a), and I am doing it manually as I dont know of anything trustful to help me and I have a deadline problem:
q(2) = angle(d1*pz*2.0i-sqrt(d1*pz^3*4.0+d1^3*pz*4.0-a1^4-a2^4-a3^4-d1^4-py^4-pz^4-C1^4*px^4+C1^2*py^4*2.0-C1^4*py^4+a1^2*a2^2*2.0+a1^2*a3^2*2.0+a2^2*a3^2*2.0-a1^2*d1^2*2.0+a2^2*d1^2*2.0+a3^2*d1^2*2.0-a1^2*py^2*6.0-a2^2*py^2*2.0+a3^2*py^2*2.0-a1^2*pz^2*2.0+a2^2*pz^2*2.0+a3^2*pz^2*2.0-d1^2*py^2*2.0-d1^2*pz^2*6.0-py^2*pz^2*2.0+d1*py^2*pz*4.0+C1^3*a1*px^3*4.0+S1^3*a1*py^3*4.0-C1^2*a1^2*px^2*6.0+C1^2*a2^2*px^2*2.0+C1^2*a3^2*px^2*2.0+C1^2*a1^2*py^2*6.0+C1^2*a2^2*py^2*1.0e1-C1^2*a3^2*py^2*2.0-C1^4*a2^2*py^2*1.2e1+C1^6*a2^2*py^2*4.0-C1^2*d1^2*px^2*2.0+C1^2*d1^2*py^2*2.0-C1^2*px^2*py^2*6.0+C1^4*px^2*py^2*6.0-C1^2*px^2*pz^2*2.0+C1^2*py^2*pz^2*2.0+S1^6*a2^2*py^2*4.0+C1*a1^3*px*4.0+S1*a1^3*py*4.0+a1^2*d1*pz*4.0-a2^2*d1*pz*4.0-a3^2*d1*pz*4.0-C1*a1*a2^2*px*4.0-C1*a1*a3^2*px*4.0-C1*S1*px^3*py*4.0+C1*a1*d1^2*px*4.0+C1*a1*px*py^2*1.2e1+C1*a1*px*pz^2*4.0+S1*a1*a2^2*py*4.0-S1*a1*a3^2*py*4.0+S1*a1*d1^2*py*4.0+S1*a1*px^2*py*4.0+S1*a1*py*pz^2*4.0-C1*S1^3*px*py^3*4.0+C1*S1^3*px^3*py*4.0-C1^3*a1*px*py^2*1.2e1-S1^3*a1*a2^2*py*8.0+C1^2*d1*px^2*pz*4.0-C1^2*d1*py^2*pz*4.0-S1^3*a1*px^2*py*4.0-C1*a1*d1*px*pz*8.0-S1*a1*d1*py*pz*8.0-C1*S1*a1^2*px*py*1.2e1-C1*S1*a2^2*px*py*4.0+C1*S1*a3^2*px*py*4.0-C1*S1*d1^2*px*py*4.0-C1*S1*px*py*pz^2*4.0-C1^2*S1*a1*a2^2*py*8.0+C1^2*S1*a1*px^2*py*8.0+C1*S1^3*a2^2*px*py*8.0+C1^3*S1*a2^2*px*py*8.0+C1*S1*d1*px*py*pz*8.0)-a1^2*1i-a2^2*1i+a3^2*1i-d1^2*1i-py^2*1i-pz^2*1i-C1^2*px^2*1i+C1^2*py^2*1i+C1*a1*px*2.0i+S1*a1*py*2.0i-C1*S1*px*py*2.0i)-angle(-a2*(a1*-1i-d1+pz+C1*px*1i+S1^3*py*1i+C1^2*S1*py*1i));