You could use boost::barrier
Unfortunately, the thread barrier concept itself is not part of c++11 or visual c++.
In pure c++11 you could use a condition variable and a counter.
#include <iostream>
#include <condition_variable>
#include <thread>
#include <chrono>
class my_barrier
{
public:
my_barrier(int count)
: thread_count(count)
, counter(0)
, waiting(0)
{}
void wait()
{
//fence mechanism
std::unique_lock<std::mutex> lk(m);
++counter;
++waiting;
cv.wait(lk, [&]{return counter >= thread_count;});
cv.notify_one();
--waiting;
if(waiting == 0)
{
//reset barrier
counter = 0;
}
lk.unlock();
}
private:
std::mutex m;
std::condition_variable cv;
int counter;
int waiting;
int thread_count;
};
int thread_waiting = 3;
my_barrier barrier(3);
void func1()
{
std::this_thread::sleep_for(std::chrono::seconds(3));
barrier.wait();
std::cout << "I have awakened" << std::endl;
}
void func2()
{
barrier.wait();
std::cout << "He has awakened!!" << std::endl;
}
int main() {
std::thread t1(func1);
std::thread t2(func2);
std::thread t3(func2);
t1.join();
t2.join();
t3.join();
}
Each thread wait till a predicate is met. The last thread will make the predicate valid, and allow the waiting threads to proceed. If you want to reuse
the barrier (for instance call the function multiple times), you need another
variable to reset the counter.
This current implementation is limited. A calling func();func();
twice may not make threads wait the second time.