I am attempting to write a Darkroom.JS plugin that will transform white space in images to transparency.
I have used this answer (solely canvas based) to write this code:
(function() {
'use strict';
var Transparency = Darkroom.Transformation.extend({
applyTransformation: function(canvas, image, next) {
console.log(canvas);
console.log(image);
var context = canvas.getContext("2d");
var upperContext = $('.upper-canvas').get(0).getContext("2d");
var imageData = context.getImageData(0, 0, image.getWidth(), image.getHeight());
//var upperImageData = upperContext.createImageData(image.getWidth(), image.getHeight());
console.log("apply transformation called");
for(var i = 0, n = imageData.data.length; i < n; i +=4){
var r = imageData.data[i],
g = imageData.data[i+1],
b = imageData.data[i+2];
if(r >= 230 && g >= 230 && b >= 230){
imageData.data[i] = 0;
imageData.data[i+1] = 0;
imageData.data[i+2] = 0;
imageData.data[i+3] = 1;
}
};
context.putImageData(imageData, 0, 0);
upperContext.putImageData(imageData, 0, 0);
//canvas.renderAll();
next();
}
});
Darkroom.plugins['transparency'] = Darkroom.Plugin.extend({
defaults: {
clearWhiteSpace: function() {
this.darkroom.applyTransformation(
new Transparency()
);
}
},
initialize: function InitializeDarkroomTransparencyPlugin() {
var buttonGroup = this.darkroom.toolbar.createButtonGroup();
this.destroyButton = buttonGroup.createButton({
image: 'wand' //Magic Wand by John O'Shea from the Noun Project
});
this.destroyButton.addEventListener('click', this.options.clearWhiteSpace.bind(this));
},
});
})();
(I should also note I based the structure of the plugin off of the existing rotate plugin)
The code does get called, and I do not currently have it in the code (for performance reasons) but a log statement indicated that the if block where the pixel editing is done also gets called.
To verify, I presently have the pixels set to fully opacity and black (instead of transparent so that I can see the effects of editing).
Also, I noticed that Darkroom.JS seems to generate two canvas objects, an upper canvas and lower canvas. The object passed to the transform function is the "lower canvas" object, so I even tried using jQuery to grab the "upper" one and set the image data on that, to no avail.
What am I missing?