This question comes from this question. Im trying to implement the state pattern with a shared_ptr to the container(game).
However I have a problem with circular inclusion and need to forward declare.
My code:
Game.h
#pragma once
#include <memory>
#include "BaseState.h"
class Game : public std::enable_shared_from_this<Game>
{
private:
std::shared_ptr<BaseState> currentState;
public:
Game();
void switchState(std::shared_ptr<BaseState> nextState);
void doSomething(char);
void runState();
};
cpp
#include "stdafx.h"
#include <iostream>
#include "Game.h"
#include "SomeState.h"
Game::Game()
{
currentState = std::make_shared<SomeState>();
}
void Game::switchState(std::shared_ptr<BaseState> nextState)
{
currentState = nextState;
}
void Game::doSomething(char c)
{
std::cout << "Game : " << c;
}
void Game::runState()
{
currentState->handleCommand(shared_from_this());
}
BaseState.h
#pragma once
#include <memory>
#include "Game.h"
class BaseState
{
public:
virtual void handleCommand(std::shared_ptr<Game>) = 0;
};
SomeState.h
#pragma once
#include "BaseState.h"
class SomeState :
public BaseState
{
public:
// Inherited via BaseState
virtual void handleCommand(std::shared_ptr<Game>) override;
};
cpp
#include "stdafx.h"
#include "SomeState.h"
void SomeState::handleCommand(std::shared_ptr<Game> game)
{
game->doSomething('S');
}
I read other questions about forward declaring but still don't get it.
What I tried;
forward declare BaseState in Game, the code compiles but throws an error.
Unhandled exception at 0x73E9DAE8 in ConsoleApplication1.exe: Microsoft C++ exception: std::bad_weak_ptr at memory location 0x00BBF5D4.
Forward declare Game in BaseState. Dosnt compile gives use of undefined type error, also
'doSomething': is not a member of 'std::shared_ptr'
which is logic because at compile time game has not a doSomething function because forward declared like;
class Game;
How do I decide where to forward declare another class, are there any logical steps or should I just pick one and fix the problems that choise creates?