First of all, please don't burn me at the stake for creating a question while others with similar names and content exist. I looked through them all, but found no solution.
Calling repaint() absolutely does not call paintComponent(), no matter what I seem to try. Here's all the code related to the problem:
@Override
public void mouseClicked(MouseEvent e) {//User clicks on play button, creates a new Level object. Level extends JPanel.
if(isOnPlayButton(e.getPoint())){
GameState.setState(GameState.INGAME);
Level l = new Level(2);
l.setVisible(true);
Tetris.getWindow().setContentPane(l);
Soundtrack.updateAudio();
System.out.println("Level panel created and content pane set");
}
}
As intended, "Level panel created and content pane set" is printed to console.
@SuppressWarnings("serial")
public class Level extends JPanel implements ActionListener{
private final int levelNum;
public Level(int levelNum){
this.levelNum = levelNum;
this.repaint();//Although this should work in the constructor, how about a Timer that repaints for confirmation?
new Timer(2*1000, this).start();
}
@Override
public void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(Tetris.getTexture("LevelBackdrop.png"), 0, 0, null);
System.out.println("paintComponent - level painted");
g.setColor(new Color(255, 255, 0));
g.drawString("2", 355, 55);
}
public int getLevelNum() {
return levelNum;
}
public double getGravity(){
return levelNum/4;
}
@Override
public void actionPerformed(ActionEvent e) {
this.repaint();
System.out.println("Timer repainting");
}
}
"paintComponent - level painted" is never printed. "Timer repainting" prints out every 2 seconds, as expected.