I'm trying to get started with Kudan in Unity using Kudan package v.1.2.2 on Mac OS. I have spent quite long time trying just to test detecting my own marker but I always fail. Here are the steps I did:
- Downloaded both Unity package and Kudan ARTool Kit.
- Created new Unity Project and deleted default components.
- Imported Kudan Package.
- Draged and dropped "Kudan Camera" and added my Editor API Key.
In Kudan ARTool kit, I created a new project and imported a simple marker (.png file): simple marker
Recorded the marker dimensions, which were 300x300.
- I then exported the marker to a .KARMarker file.
- In Unity, I clicked on "Add KARMarker Asset" and selected my .KARMarker.
- Then, I dragged the created .asset file to MarkerTracking component.
- Finally, I run the player mode. It runs without problem, but never detects my marker.
Appreciate if anyone can help me on what I missed, or what I wrong steps I did.
** Please note that the application runs perfectly without my custom marker.