Newbie here. I am working with phaser, specifically with the isometric plugin.
I would like to know if it is possible to create games in phaser similar to agar.io, in terms of handling real-time multiple connections, generating a enormous map with about 300 players in it and all this without having too much impact in game performance. I seriously don't know how to handle the multiplayer part (probably sockets, node.js) for it to work really well. And as for generating a really big map I am quite blank too.
- Is it possible, in phaser, to create a isometric-type game that handles multiples real time multiplayer and HUGE maps that are generated when the user gets to the edges of the visible "map"? How?
- If not, what should I opt for (game engine in js and other applications) in order to achieve what I want?