A typedef defines a type. Friend decls declare friend classes or functions (substantially scopes), which then have "access" to the non public area of the declaring class...
Primitives, i.E. a float or an int* don't define a scope with code etc.,
they don't "use" the class anyway.
Don't forget, you can also "pack" call conventions, alignment attribs and other compiler specific stuff in a typedef, i.e. multiple vector TYPES implemented by the same class but with distinct alignment attribs. => A type is not a class, but vice versa.
IMHO, declaring a friend typedef can be useful, but when "class typedefs" from anywhere can be set as friend, the friendships can become extremely incomprehensible and therefore error-prone, especially where templates are used excessively.
Invalidating a single typedef can mess up the whole project due to widespread dependencies.
Template friends and the 0x template typedefs are useful, but don't relax the rules of a friend declaration.
I don't know of any proposal concerning friend typedefs.