I need to add a UITapGestureRecognizer to the SVProgressHUD. The SVProgressHUD already has the ability to dismiss using -(void) dismiss;
. The code for this will dismiss the animation based on seconds.
- (void)dismiss {
for (UIGestureRecognizer *gesture in [[[self class] sharedView] gestureRecognizers]) {
[[[self class] sharedView] removeGestureRecognizer:gesture];
}
NSDictionary *userInfo = [self notificationUserInfo];
[[NSNotificationCenter defaultCenter] postNotificationName:SVProgressHUDWillDisappearNotification
object:nil
userInfo:userInfo];
self.activityCount = 0;
[UIView animateWithDuration:0.15
delay:0
options:UIViewAnimationCurveEaseIn | UIViewAnimationOptionAllowUserInteraction
animations:^{
self.hudView.transform = CGAffineTransformScale(self.hudView.transform, 0.8, 0.8);
if(self.isClear) // handle iOS 7 UIToolbar not answer well to hierarchy opacity change
self.hudView.alpha = 0;
else
self.alpha = 0;
}
completion:^(BOOL finished){
if(self.alpha == 0 || self.hudView.alpha == 0) {
self.alpha = 0;
self.hudView.alpha = 0;
[[NSNotificationCenter defaultCenter] removeObserver:self];
[self cancelRingLayerAnimation];
[self addTapGestureToDismiss];
[_hudView removeFromSuperview];
_hudView = nil;
[_overlayView removeFromSuperview];
_overlayView = nil;
[_indefiniteAnimatedView removeFromSuperview];
_indefiniteAnimatedView = nil;
UIAccessibilityPostNotification(UIAccessibilityScreenChangedNotification, nil);
[[NSNotificationCenter defaultCenter] postNotificationName:SVProgressHUDDidDisappearNotification
object:nil
userInfo:userInfo];
// Tell the rootViewController to update the StatusBar appearance
UIViewController *rootController = [[UIApplication sharedApplication] keyWindow].rootViewController;
if ([rootController respondsToSelector:@selector(setNeedsStatusBarAppearanceUpdate)]) {
[rootController setNeedsStatusBarAppearanceUpdate];
}
// uncomment to make sure UIWindow is gone from app.windows
//NSLog(@"%@", [UIApplication sharedApplication].windows);
//NSLog(@"keyWindow = %@", [UIApplication sharedApplication].keyWindow);
}
}];
}
My thought process is to add the tapGesture code to the dismiss method. This is what I have written so far.
- (void)addTapGestureToDismiss {
// Creation and initializer of the tap gesture
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc]
initWithTarget:self action:@selector(dismiss)];
// Specify that the gesture must be a single tap
tapRecognizer.numberOfTapsRequired = 1;
// Add the tap gesture recognizer to the view
[[[self class] sharedView] addGestureRecognizer:tapRecognizer];
}
As you can see I'm just initializing the tapGesture. I've run into the issue of placing it in a few places and causing the app to only have one single tap. I've pretty much confused myself in the process. Should I
- add this gesture to the view?
- add this gesture to dismiss?