I'm working on a canvas animation/game and I am having problems with a for in loop in one of my functions. In the interest space I removed some code.
function LoadScene(){ // function with the issue
console.dir(game.frames); //195 objects 0{}, 1{}, 2{}, etc.
for (var prop in game.frames){
console.log(prop); //Does not get here
if (game.frames[prop].scene == game.currentScene){
game.sceneData.push(game.frames[prop]);
}
}
}
function LoadFrames(){
//xhr request
// if successs load json data into namespace variable
// get canvas
// drawImage Loading Screen
// return true
}
function StartGame(){
if(LoadFrames()){
LoadScene();
}
}
The for in loop just fails every time (never goes into the loop) even though there are items in the in the object. I thought it might have been a hoisting issue so I put all my variables into a namespace at the top of the script and rearranged my functions. I think it could also be a async issue since the function works when I use the debugger to step through the function, but if that is the case then I have no idea how to fix it.