this copy this address(i dont whant to copy address )and then I release the first object All Course This exercise class I have to realize saving and loading the game Treasure Hunt
My files : Main :
srand(time(0));
TreasureSeeker dudu;
int save = 0;
cout << "To New game prees 1 to load game prees 2 : ";
cin >> save;
while (save !=1 &&save !=2 )
{
cout << "To New game prees 1 to load game prees 2 : ";
cin >> save;
}
if (save == 1)
{
ifstream inFile("try.dat", ios::binary);
TreasureSeeker temp(inFile);
inFile.close();
temp.play();
}
else
{
dudu.setname();
dudu.play();
ofstream outFile("try.dat", ios::binary | ios::trunc);
dudu.save(outFile);
outFile.close();
}
and':
#define _CRT_SECURE_NO_WARNINGS
#ifndef _TreasureSeeker_H
#define _TreasureSeeker_H
#include "GamePiece.h"
#include "Player.h"
#include "Treasure.h"
#include"Enemy.h"
#include"Trap.h"
using namespace std;
//class Treasusekeer
class TreasureSeeker
{
public:
TreasureSeeker();
~TreasureSeeker();
void play();
void save(ofstream & out)const;
TreasureSeeker(ifstream& in);
void setname();
private:
Player *p1;//obj to player
Treasure* t1;//obj to Treasure
Trap *trap1;//obj to Trap
Enemy *en1;//obj to Enemy
GamePiece borad[9][9];
GamePiece *emp1;//obj empty
GamePiece temp;//obj temp to save for a enemy move
void check(int flag);
void print();
void del();
void check(int i, int j, int move);
void step();
void checkenemy(int p);
};
#endif
This is the Func to copy :
void TreasureSeeker::save(ofstream & out)const
{
out.write((const char*)this, sizeof(*this));
}
TreasureSeeker::TreasureSeeker(ifstream& in)
{
in.read((char*)this, sizeof(*this));
}
player :
#include "GamePiece.h"
#ifndef _Player_H
#define _Player_H
//class player
class Player : public GamePiece
{
public:
Player();
~Player();
void print();
int Neutralization();
int Step();
int getX(){ return this->placeX; }
int getY(){ return this->placeY; }
void setx(int x){this->placeX = x;}
void sety(int y){this->placeY = y;}
void fight();
void findknife();
void setn(string d){ this->nameplayer = d; }
private:
string nameplayer;
int knife;
int placeX;
int placeY;
int killenemy;
int killtrap;
};
#endif
trap :
#include"GamePiece.h"
#ifndef _Trap_H
#define _Trap_H
class Trap :public GamePiece
{
public:
Trap();
~Trap();
void puttrap(int x,int y);
int getnumoftrap();
private:
int numoftrap;
};
#endif
and Treasure :
#include"GamePiece.h"
#ifndef _Treasure_H
#define _Treasure_H
class Treasure :public GamePiece
{
public:
Treasure(int x, int y);
~Treasure();
int getX();
int getY();
int Gettrusefake();
private:
int TreasureX;
int TreasureY;
int Treasurefake;
};
#endif
and the borad is from this class :
#define _CRT_SECURE_NO_WARNINGS
#ifndef _GamePiece_H
#define _GamePiece_H
#include <iostream>
#include <string>
#include <cstring>
#include <fstream>
#include <ctype.h>
#include <time.h>
#include <typeinfo>
#include <stdlib.h>
using namespace std;
//class gamepiece +func get set print
class GamePiece
{
public:
GamePiece(){ nametool = "Empty Cell"; charname = 'O'; }
~GamePiece(){};
void printname(){ cout << "name tool is :" << nametool << endl; }
void printchar(){ cout << charname; }
virtual void step(){};
char getname(){ return charname; }
string getoolname(){ return nametool; }
void setcharname(char p){ charname = p; }
private:
string nametool;
char charname;
};
#endif
and this is the func to play :
cout << "Hello to Find the Treasure game" << endl;
int save = 1;
do
{
cout << endl;
p1->print();
cout << endl;
print();
step();
cout << endl;
print();
cout << "to save end exit prees 0 to continue prees 1 :" << endl << " your choise : ";
cin >> save;
} while (save);
}